Dokimon Rejects
Will people ever learn about clickbait?
Walkthrough
- After you’ve opened the game, you’ll be presented with a brief article. After you’ve read it, click on the text bolded in red.
- You will be presented with a page labeled “Find those Dokimon”. Use your mouse to hover over different regions of the image to make 5 different Dokimon appear.
- If you click on a Dokimon, a sound will play.
- Next, go to Subscriber Only Content, linked at the bottom of the page. You should see nothing there except the page title and other consistent information.
- To get subscribed, go to the Frequently Asked Questions section also at the bottom of the page.
- Then click the check box next to “I agree?”. Reading the accompanying text is optional.
- Go back to the Subscriber Only Content Page. There should now be an image of a bunch of colorful blocks. Move the squares by clicking and dragging to show another Dokimon. (This one doesn’t make sound)
Design Goals and Process
I was enchanted by the cursed Pokémon exercise we did in class, so I decided that I wanted to create a bunch of new pokémon-like creatures that could be interacted with. I know that I am not the most artistically inclined, so I decided to center the concept of my project around a bad clickbait news website so there was less pressure on my Dokimon* to look ‘good’. I decided that my Dokimon should look very childlike, so I used an in-browser photo editor to edit some photos for inspiration and then I drew over those photos in another in-browser tool using a random color palette from coolors.co.
After I collected my assets, I wrestled with Twine for way too long to try and remove some of the automatic formatting that Twine uses so I could style the page like a newspaper. It was important to me that the game created a sense of a self-contained reality so I needed to take out anything that could break the user’s immersion or other design elements I didn’t actively decide to use. So much of Twine’s formatting is hidden from the designer, so I had to use the developer console frequently to figure out what style elements were being used and were at times adding onto each other so I could overwrite them. I ended up using a combination of Twine built-ins, raw HTML code, and CSS to get the effect I wanted which was like a janky, slightly hard to look at website.
I coded the parts where the user actually moves stuff and makes things appear with the Dokimon in p5.js. I spent hours trying to figure out how mouse interactions worked in p5.js. I ended up being able to use class-like objects and math to make the post its move and the dokimon to appear on mouse-hover. I wanted to make them limitedly interactive to further go with the slightly suspicious and underwhelming website vibe.
*Disambiguated from Pokémon for legal reasons
Status | Released |
Platforms | HTML5 |
Author | aliatothsmith |
Genre | Interactive Fiction |
Made with | Twine |
Comments
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There's already a game releasing called Dokimon by Yanako RPGs. Not sure if you know that or not.